Star Wars Battlefront 2: Devs say estimated unlock times are not accurate, loot crate adjustments coming & explain Arcade credit cap

By now, you’re probably aware of the drama around Star Wars: Battlefront 2. The soon to be released game has faced backlash over locked content and push to purchase loot boxes with real money caused EA to take a step back and cut the cost of heroes in Star Wars: Battlefront 2 by 75%, as well as cut the campaign credit payout by 75%.

This all came to light after the EA Access 10-hour trial revealed that the top heroes were locked behind 40 hours of play each.

In hopes of looking to smooth things over with the community, Star Wars Battlefront developer DICE took to Reddit to answer the community’s questions.

John Wasilczyk, executive producer for Star Wars: Battlefront 2, addressed the topic of how long it takes to unlock items in the game. According to Wasilczyk, the estimates are inaccurate and that the numbers they are seeing a “much faster”.

We’ve seen the speculation about how long it takes players to earn things – but our averages based on the Play First trial are much faster than what’s out there. But as more players come in, that could change. We’re committed to making progression a fun experience for all of our players. Nothing should feel unattainable and if it does, we’ll do what it takes to make sure it’s both fun and achievable. As we update and expand Arcade mode, we’ll be working towards making sure that players can continue to progress without daily limits.

Wasilczyk went on to say that DICE will continue to adjust the game’s loot crate system to reflect the feedback they have received.

I think this concern has come through loud and clear. We’re going to continue adjusting the crate systems, content, and progression mechanics to hit a point that gives players a great, balanced experience at all skill levels. We’re working on expanding the number of ways that players can progress, putting more control in their hands and providing more options and choice in the way people play. There’s not much in the game that we wouldn’t revisit to improve the game for as many players as possible.

Paul Keslin, Multiplayer Producer on Star Wars: Battlefront 2, addressed why the Arcade mode has a daily cap on credits.

As we want to let players earn Credits offline via a more relaxed game mode, we needed to also find a way to make sure it wouldn’t be exploited in a way that would impact Multiplayer. Because of that we made the decision to limit the number of Credits earned to stop potential abuse. We will be looking at data continually and make adjustments to make things as balanced as possible.

There we have it. Star Wars: Battlefront 2 is set to release tomorrow on Xbox One, PS4, and PC.

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